there were many problems faced in filming and these were de to many different things
1. conditions. there were many days when we were unable to film due to poor weather conditions. also the amount of time with the same amount of light in a day is relativley short and if using natural lighting in a movie you must make sure that you keep trak of it. this was a big problem in the first draft of our film when we filmed in the afternoon and it got progresivley darker.
2. equipment. there were many problems with the equipment. this was the most problematic subject of the entire production. this was not explicitaly something wrong with the equipment themsleves but rather there were times that we were unable to use it due to our own lack of knowlegde though these particular problems only daunted us towards the beggining of the project. lac of a dolly made the chase scene difficult to achieve and camera's themselves must be kept in good conditions and handled carefully.
3. crew and cast. it is difficult to schedule people at the best of times and when they already have schedules for school (all of which ar different timetables) it becomes extremely unweildy. furthermore there are certain natural human reactions that made filming somewhat diffucult. in a shot where our lead actress runs down some stairs she naturaly reaches for the banister which takes away from the extreme and rushed look we were trying to achieve, though this was remedied by the "try and try again" method.
4. editing. the fact that we need to transfer the film from one computer to another as one solid clip rather than as numerous small clips that form the movie makes it not so much difficult as it is leignthy to edit the film should we realise during sound editing that there is a poblem we must go back to the original computer to edit it.
5. filming. the problems with filming were realy a compilation of weater conditions and equipment problems. if one piece of equipment is missing or not working properly it is very hazardous to the film. on one occasion we were unable to secure a tripod and it was clear when uploading the footage just how shaky the camera was.
6. planning. i have already mentioned the problems of planing with the crew and difficultys with the weather and light but also there were problems with the amount of time allowed access to the schools camera and tripod as well as he computers we required for editing. also storyboards with lackluster imagination were sometimes hacked apart during filming. this it must be admitted actualy lead us to have a better film but that was blind luck more so than anythign else.
Thursday, 26 March 2009
Wednesday, 25 March 2009
inspiration
there were several films we took inspiraion from for our oppening sequence. two of these were kung fu panda and train spotting. kung fu panda for its serious opening which is soon twisted into something unexpected (this being the essence of good comedy) and train spotting for its incredible chase scene in the opening.both of these i am going to post the openings of as soon as possible.
Props
there were many props used. computer,dorito's keys ect were all vital to making the scnes appear realistic. for instance when the actress appears to wake up she is on an old sofa. furthermore we placed a computer directly by her side to make her appear as though she may well have been using it till she fell asleep. furthermore we made sure to get a bag of junk food and spread it around her so she appeared to have fallen asleep gorging herself on cheap snacks. this all added to the sense of patheticness which helped to make it clash and contrast with the dram sequence and better define them as two different realitys as well as setting up the basis of the charecter nicely.
Costume
the costume used by the actor and actress played a big part in the way we presented these charecters and more importantly made the audience view them in a certain way. in the oppening scene the hero (or heroine as it were) wears tight, sleeck black clothing. this makes the audience percive her as being someone who is in control and better ties with her chasing the villian who is dressed in normal dirty and dull clothes. he wears a hoodie and baggy pants. this nicely achieves a cross between someone who appears to possibly be a criminal (which is backed up by him being chased) and someone who looks distincly un-amazing. careful consideration was used when choosing the costume for the out of dream sequence. dirty worn and baggy sweat pants were chosen along with a loose fitting and cheap looking T shirt. this was used to contrast from the sleeck cool look in the dream sequence to the charecters pathtic reality. this achieved a clear break between the two realitys without it needing to be explicitaly stated. i do regret not making the actress remove her piercings for the post dream sequence as it did not fit in very well with the way we were attempting to portray the charecter, though i do belive that save the close up on her eyes they are barely visible and for the most part ignorable.
Sunday, 1 February 2009
our oppening two minutes were inspired by the oppenings of films like johny english and austin powers 3. the scene will open with a dream (though this is not known to the audience) in which the main charecter chases down and subdues someone implied to be a villian. she then awakes to find it all a dream. this is shwon through a few means. first of all the change in film quality. secondly the music played over the chase scene ends abruptly with the ringing of her alarm. thirdly the change in the charecters mannerisms within the film.
changes in camera and why
i have made the decision to use two different cameras to shoot different parts of the film. this is because their is a slight difference in the way the two camera's shoot the film so the film itself will have a sligthly different look. i felt this to be appropriate as one camera is used for a dream sequence and the other is used for scenes shot in reality. this helps contrast the two kinds of scenes.
Camera shots and their uses
Establishing Shot – A shot (usually wide of long) often used at the start of a programme or a film, a new section of a programme, or at the start of a new scene to establish the relationship between the set/location and the characters and the show the whole view.
Master Shot – A shot a director will cut from and return to. For example, this might be a two-shot of two characters from which they will return. This establishes clear space and time relationships.
Close Up Shot – Includes extreme, big and medium close ups, are used to draw the viewer closer and to involve them in what is happening; they are also used to observe reactions and emotions, such as happiness. These shots are often used to privilege the protagonist over other characters and position the audience to identify with him or her.
Long Shot – This is often used for an establishing shot of a set or location.
Wide Shot – This can be used as an establishing shot of a set or location or to show a large crowd of people. It can also emphasize the isolation of a single figure.
Point Of View – Generally used either directly before of after shot of the protagonist looking at an object or a character who features in the point of view shot.
Master Shot – A shot a director will cut from and return to. For example, this might be a two-shot of two characters from which they will return. This establishes clear space and time relationships.
Close Up Shot – Includes extreme, big and medium close ups, are used to draw the viewer closer and to involve them in what is happening; they are also used to observe reactions and emotions, such as happiness. These shots are often used to privilege the protagonist over other characters and position the audience to identify with him or her.
Long Shot – This is often used for an establishing shot of a set or location.
Wide Shot – This can be used as an establishing shot of a set or location or to show a large crowd of people. It can also emphasize the isolation of a single figure.
Point Of View – Generally used either directly before of after shot of the protagonist looking at an object or a character who features in the point of view shot.
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