Sunday, 1 February 2009
our oppening two minutes were inspired by the oppenings of films like johny english and austin powers 3. the scene will open with a dream (though this is not known to the audience) in which the main charecter chases down and subdues someone implied to be a villian. she then awakes to find it all a dream. this is shwon through a few means. first of all the change in film quality. secondly the music played over the chase scene ends abruptly with the ringing of her alarm. thirdly the change in the charecters mannerisms within the film.
changes in camera and why
i have made the decision to use two different cameras to shoot different parts of the film. this is because their is a slight difference in the way the two camera's shoot the film so the film itself will have a sligthly different look. i felt this to be appropriate as one camera is used for a dream sequence and the other is used for scenes shot in reality. this helps contrast the two kinds of scenes.
Camera shots and their uses
Establishing Shot – A shot (usually wide of long) often used at the start of a programme or a film, a new section of a programme, or at the start of a new scene to establish the relationship between the set/location and the characters and the show the whole view.
Master Shot – A shot a director will cut from and return to. For example, this might be a two-shot of two characters from which they will return. This establishes clear space and time relationships.
Close Up Shot – Includes extreme, big and medium close ups, are used to draw the viewer closer and to involve them in what is happening; they are also used to observe reactions and emotions, such as happiness. These shots are often used to privilege the protagonist over other characters and position the audience to identify with him or her.
Long Shot – This is often used for an establishing shot of a set or location.
Wide Shot – This can be used as an establishing shot of a set or location or to show a large crowd of people. It can also emphasize the isolation of a single figure.
Point Of View – Generally used either directly before of after shot of the protagonist looking at an object or a character who features in the point of view shot.
Master Shot – A shot a director will cut from and return to. For example, this might be a two-shot of two characters from which they will return. This establishes clear space and time relationships.
Close Up Shot – Includes extreme, big and medium close ups, are used to draw the viewer closer and to involve them in what is happening; they are also used to observe reactions and emotions, such as happiness. These shots are often used to privilege the protagonist over other characters and position the audience to identify with him or her.
Long Shot – This is often used for an establishing shot of a set or location.
Wide Shot – This can be used as an establishing shot of a set or location or to show a large crowd of people. It can also emphasize the isolation of a single figure.
Point Of View – Generally used either directly before of after shot of the protagonist looking at an object or a character who features in the point of view shot.
Wednesday, 21 January 2009
we did our filming today. there was some minor unforseen difficulties in obtaining the camera due to schedule conflicts but in the end we were able to do our filming. we aquisintioned the help of two fellow students to star in the filming before we began any actual filming. as a group we decided that i would take the role of director, josh the cameraman and imogen was in charge of sound. some problems were presented in filming through unpredictable things like people walking on the street and cars drivin past however we were able to film without any such problems in the final draft of the film for a few reasons.
1. i insisted on shooting all scenes at least 3 times to make sure we had a good variety of shots.
2. simple patience. we waited for the best moment to record the scene.
3. we had another freind planted down the road to signal us as to when the raod was clear to avoid having a car drive in our shot half way through filming.
1. i insisted on shooting all scenes at least 3 times to make sure we had a good variety of shots.
2. simple patience. we waited for the best moment to record the scene.
3. we had another freind planted down the road to signal us as to when the raod was clear to avoid having a car drive in our shot half way through filming.
Sunday, 11 January 2009
MIGRAIN
migrain stands for
Media language
Institutuions
Genre
Representation
Audience
Ideologies
Narrative
all these things must be taken into account when doing anything media related which is everything in the world that has ever been produced be in commercialy or otherwise.
Media language is basicaly to describe or note everything needed to produce the desired product or piece of entertainment including things like title's or project names, key images or concepts, descriptions of the product ect.
Institutions are the form of media that the desired piece is made for. for instance non verbal print would well describe a book or magazine and moving image with audio could easily mean a film, television program or commercial.
Genre is simply the kind of product being made. this fits well into more specific sections of media, for instance the genre of the film is a horror or this magazine fits into the goth genre. these themselves will often lead to many sub genres (adventure comedy and horror thriller are good examples).
Representation is how, what, when, where, and why it is pesented to the target audience. it dictates the best way to do everything in the project from how to shoot a film to how to advertise it. a good example of this is a film like 28 days later. the film was shot in the standard way that most action horrors are. the way it was advertised was clever however. the makers realised that a good way of promoting the film was to work with the genre. horror movies often play on the fear or reality or rather the idea that the audience finds scariest what they feel they can relate to or a situation they can image themsleves in. the creators advertised the film partly by spraying a bio hazard symbol, (this being key to the zombie driven plot which does not always find huge success in box the office) and putting the title of the film as well as the release date in the centre. this was unique enough to draw people and and simoultaniosly make the plot seem more real.
Audience is probably the simplest of these terms. it is simply things like age groups, genders, genres of interest ect. these are groups of people which products are aimed at. for instance the audience of a magazine could be girls between the ages of 8 and 16 or people who enjoy rock music.
Ideologies are the ideas that a piece of media may pressent or the feelings it is trying to give the audience.
Narrative is given to a book or film that contains a story. it for the most part is simply a beggining, middle, end kind of thing but there are variatons to it. basicaly it is how the story progresses and forms over time.
Media language
Institutuions
Genre
Representation
Audience
Ideologies
Narrative
all these things must be taken into account when doing anything media related which is everything in the world that has ever been produced be in commercialy or otherwise.
Media language is basicaly to describe or note everything needed to produce the desired product or piece of entertainment including things like title's or project names, key images or concepts, descriptions of the product ect.
Institutions are the form of media that the desired piece is made for. for instance non verbal print would well describe a book or magazine and moving image with audio could easily mean a film, television program or commercial.
Genre is simply the kind of product being made. this fits well into more specific sections of media, for instance the genre of the film is a horror or this magazine fits into the goth genre. these themselves will often lead to many sub genres (adventure comedy and horror thriller are good examples).
Representation is how, what, when, where, and why it is pesented to the target audience. it dictates the best way to do everything in the project from how to shoot a film to how to advertise it. a good example of this is a film like 28 days later. the film was shot in the standard way that most action horrors are. the way it was advertised was clever however. the makers realised that a good way of promoting the film was to work with the genre. horror movies often play on the fear or reality or rather the idea that the audience finds scariest what they feel they can relate to or a situation they can image themsleves in. the creators advertised the film partly by spraying a bio hazard symbol, (this being key to the zombie driven plot which does not always find huge success in box the office) and putting the title of the film as well as the release date in the centre. this was unique enough to draw people and and simoultaniosly make the plot seem more real.
Audience is probably the simplest of these terms. it is simply things like age groups, genders, genres of interest ect. these are groups of people which products are aimed at. for instance the audience of a magazine could be girls between the ages of 8 and 16 or people who enjoy rock music.
Ideologies are the ideas that a piece of media may pressent or the feelings it is trying to give the audience.
Narrative is given to a book or film that contains a story. it for the most part is simply a beggining, middle, end kind of thing but there are variatons to it. basicaly it is how the story progresses and forms over time.
over the comming 3 weeks i have made my schedule
week one create story board and organise all appropriate props and cast for the creation of the final task.
week two shoot the film and make sure all scenes needed are done and avoid any and all possible contuinuity errors
week 3 edit film and hand in for a sweet sweet A grade
week one create story board and organise all appropriate props and cast for the creation of the final task.
week two shoot the film and make sure all scenes needed are done and avoid any and all possible contuinuity errors
week 3 edit film and hand in for a sweet sweet A grade
editing the visual parts of the film was chalenging. it was difficult to make sure that all the scenes perfectly linked to eachother in one seamless film. even the tiniest detail could not go unnoticed when editing. for instance we had to make sure that the 180 degree rule worked in all shots and that things like objects and props did not randomly disapear. overall that was not as chalenging as making sure the actors movements went smoothly throughout the scenes as when showing a immidiate change in angle you must make sure that you have filmed the entrie action and edited the excact moment to create a seemless image
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