we did our filming today. there was some minor unforseen difficulties in obtaining the camera due to schedule conflicts but in the end we were able to do our filming. we aquisintioned the help of two fellow students to star in the filming before we began any actual filming. as a group we decided that i would take the role of director, josh the cameraman and imogen was in charge of sound. some problems were presented in filming through unpredictable things like people walking on the street and cars drivin past however we were able to film without any such problems in the final draft of the film for a few reasons.
1. i insisted on shooting all scenes at least 3 times to make sure we had a good variety of shots.
2. simple patience. we waited for the best moment to record the scene.
3. we had another freind planted down the road to signal us as to when the raod was clear to avoid having a car drive in our shot half way through filming.
Wednesday, 21 January 2009
Sunday, 11 January 2009
MIGRAIN
migrain stands for
Media language
Institutuions
Genre
Representation
Audience
Ideologies
Narrative
all these things must be taken into account when doing anything media related which is everything in the world that has ever been produced be in commercialy or otherwise.
Media language is basicaly to describe or note everything needed to produce the desired product or piece of entertainment including things like title's or project names, key images or concepts, descriptions of the product ect.
Institutions are the form of media that the desired piece is made for. for instance non verbal print would well describe a book or magazine and moving image with audio could easily mean a film, television program or commercial.
Genre is simply the kind of product being made. this fits well into more specific sections of media, for instance the genre of the film is a horror or this magazine fits into the goth genre. these themselves will often lead to many sub genres (adventure comedy and horror thriller are good examples).
Representation is how, what, when, where, and why it is pesented to the target audience. it dictates the best way to do everything in the project from how to shoot a film to how to advertise it. a good example of this is a film like 28 days later. the film was shot in the standard way that most action horrors are. the way it was advertised was clever however. the makers realised that a good way of promoting the film was to work with the genre. horror movies often play on the fear or reality or rather the idea that the audience finds scariest what they feel they can relate to or a situation they can image themsleves in. the creators advertised the film partly by spraying a bio hazard symbol, (this being key to the zombie driven plot which does not always find huge success in box the office) and putting the title of the film as well as the release date in the centre. this was unique enough to draw people and and simoultaniosly make the plot seem more real.
Audience is probably the simplest of these terms. it is simply things like age groups, genders, genres of interest ect. these are groups of people which products are aimed at. for instance the audience of a magazine could be girls between the ages of 8 and 16 or people who enjoy rock music.
Ideologies are the ideas that a piece of media may pressent or the feelings it is trying to give the audience.
Narrative is given to a book or film that contains a story. it for the most part is simply a beggining, middle, end kind of thing but there are variatons to it. basicaly it is how the story progresses and forms over time.
Media language
Institutuions
Genre
Representation
Audience
Ideologies
Narrative
all these things must be taken into account when doing anything media related which is everything in the world that has ever been produced be in commercialy or otherwise.
Media language is basicaly to describe or note everything needed to produce the desired product or piece of entertainment including things like title's or project names, key images or concepts, descriptions of the product ect.
Institutions are the form of media that the desired piece is made for. for instance non verbal print would well describe a book or magazine and moving image with audio could easily mean a film, television program or commercial.
Genre is simply the kind of product being made. this fits well into more specific sections of media, for instance the genre of the film is a horror or this magazine fits into the goth genre. these themselves will often lead to many sub genres (adventure comedy and horror thriller are good examples).
Representation is how, what, when, where, and why it is pesented to the target audience. it dictates the best way to do everything in the project from how to shoot a film to how to advertise it. a good example of this is a film like 28 days later. the film was shot in the standard way that most action horrors are. the way it was advertised was clever however. the makers realised that a good way of promoting the film was to work with the genre. horror movies often play on the fear or reality or rather the idea that the audience finds scariest what they feel they can relate to or a situation they can image themsleves in. the creators advertised the film partly by spraying a bio hazard symbol, (this being key to the zombie driven plot which does not always find huge success in box the office) and putting the title of the film as well as the release date in the centre. this was unique enough to draw people and and simoultaniosly make the plot seem more real.
Audience is probably the simplest of these terms. it is simply things like age groups, genders, genres of interest ect. these are groups of people which products are aimed at. for instance the audience of a magazine could be girls between the ages of 8 and 16 or people who enjoy rock music.
Ideologies are the ideas that a piece of media may pressent or the feelings it is trying to give the audience.
Narrative is given to a book or film that contains a story. it for the most part is simply a beggining, middle, end kind of thing but there are variatons to it. basicaly it is how the story progresses and forms over time.
over the comming 3 weeks i have made my schedule
week one create story board and organise all appropriate props and cast for the creation of the final task.
week two shoot the film and make sure all scenes needed are done and avoid any and all possible contuinuity errors
week 3 edit film and hand in for a sweet sweet A grade
week one create story board and organise all appropriate props and cast for the creation of the final task.
week two shoot the film and make sure all scenes needed are done and avoid any and all possible contuinuity errors
week 3 edit film and hand in for a sweet sweet A grade
editing the visual parts of the film was chalenging. it was difficult to make sure that all the scenes perfectly linked to eachother in one seamless film. even the tiniest detail could not go unnoticed when editing. for instance we had to make sure that the 180 degree rule worked in all shots and that things like objects and props did not randomly disapear. overall that was not as chalenging as making sure the actors movements went smoothly throughout the scenes as when showing a immidiate change in angle you must make sure that you have filmed the entrie action and edited the excact moment to create a seemless image
editing the visual parts of the film was chalenging. it was difficult to make sure that all the scenes perfectly linked to eachother in one seamless film. even the tiniest detail could not go unnoticed when editing. for instance we had to make sure that the 180 degree rule worked in all shots and that things like objects and props did not randomly disapear. overall that was not as chalenging as making sure the actors movements went smoothly throughout the scenes as when showing a immidiate change in angle you must make sure that you have filmed the entrie action and edited the excact moment to create a seemless image.
the actual editing itslef was trying but not overly difficult. using soundcut pro i was able to add various sound effects to make it seem more like a real film through adding things like footsteps to josh's movement and the sounds of him unlocking the door. it also allowed me to remove much of the background noise and make sure that all noises i wished to leave in sinked up properly to help avoid any continuity errors or things like people talking and cars going by.
the editing of the preliminary task had some unique chalenges. the first one was the filming itself which forced us to learn the purpose of the 180 degree rule in action. it also taught us that in film making you must take all sorts of different factors into account such as people and sounds in the background of your shots and things like the weather and amount of sunlight. it also showed us why things like continuity errors are so vital to avoid and we made sure that we iether wore the same clothes as we did in all the other scenes or alternatively made it so the difference was not noticalbe (for instance a charecter wearing a jacket in both scenes make it so the audience cannot tell the change in a shirt and a charecter sitting obscures view of their legs)
the 180 degree rule
the 180 degree rule is a basic guideline used in filming showing that two or more charecters should always have the same left or right angle as eachother.
this technique can provide some hindrances to filming certain scenes such as car chases and action scenes but can add much drama and significance to certain shots where a message or view is trying to be presented to the audience.
this technique can provide some hindrances to filming certain scenes such as car chases and action scenes but can add much drama and significance to certain shots where a message or view is trying to be presented to the audience.
Subscribe to:
Comments (Atom)